Fundamentals:

Game Maker here. I use Unity myself, but these tips are some universal techniques that any programmer can use. Memory Management and optimization: most engines have garbage collection to free memory back up, since if there is too much garbage it can lower framerate. Creating and destroying objects yourself is very inefficient, but I found […]

Double Fundamentals

Game Maker here! Quick little Unity tips; K.I.S.S. (Keep It Simple Stupid). One simple task at a time until you accomplish something complex. Destroy(30) is a 30 second destroy timer. Optimize in the background, always when feasible. Image size: graphics card loves multiples of 8 (i.e. 8×8, 8×16, 32, 64, 128, 256, etc.), this greatly […]