Double Fundamentals

Game Maker here! Quick little Unity tips; K.I.S.S. (Keep It Simple Stupid). One simple task at a time until you accomplish something complex.
Destroy(30) is a 30 second destroy timer. Optimize in the background, always when feasible. Image size: graphics card loves multiples of 8 (i.e. 8×8, 8×16, 32, 64, 128, 256, etc.), this greatly decreases file size, access time, and texture rendering.
Sounds are huge and in Unity can be optimized to zero and crunched generally.
P.S. 500 MB protect zip is too big for a flash drive save!

Bear Boot Bandit back with some fun facts: PNG has millions of colors, and a transparency channel is the smallest file size million-color transparency go-to game file picture format. Everybody says use these huge sound files, am I wrong? I optimize mp3s to zero and crunch them, unless it’s delicate music; it’s an internet technique, who knew? To back up at the end of the day, save your whole project file to a zip, and upload to Microsoft One Drive with a date and focus, or try Github branches.