Supreme Commander 2
At its core Supreme Commander held true to the overall conventions and mechanics of its series. A centrally important command unit begins the construction of a base with static resource-generating
Supreme Commander 2, which was developed by Gas Powered Games and released in 2010 by Square Enix, follows in the footsteps of the highly successful real-time strategy game Supreme Commander as a spiritual sequel to the combined arms, free-range style of combat pioneered by Total Annihilation. The single player campaign continues the story of the three competing human factions, the UEF, Aeon, and Cybrans, and is set several years after the events of Supreme Commander. Unlike the first game, Supreme Commander 2 did not receive a full fledged expansion, but a large DLC featuring many new units titled the Infinite War Battle Pack was released later in 2010.
structures and unit-producing factories. Naval, air, and land units could be produced and conduct operations in their respective terrain types across the battle map. The super-powered experimental units return from the first game with a greatly expanded role and are now divided into two tiers based on their level of power and the effect they could have on the overall battle. These experimental units are produced from dedicated factories instead of engineers in the field.