Command & Conquer 3: Kane’s Wrath

A Command & Conquer title is just not the same without an expansion pack to accompany it and flesh out its content. C&C expansions come from the golden age of expansions when gamers could expect at the least new units, missions, and multiplayer maps if not full fledged campaigns and new factions. Thankfully Electronic Arts […]
Total War: Rome II
Ever since Creative Assembly’s landmark Rome: Total War catapulted the Total War franchise into the mainstream of strategy gaming fans of the series have eagerly awaited its sequel, Total War: Rome II. Elements eagerly anticipated in a sequel were increased control over family members, improvements to naval combat, and a greater number of diverse factions. […]
Shattered Union
I unfortunately deprived myself of the opportunity to get into the turn-based tactics genre of strategy games during their heyday in the ’80s and ’90s. Shattered Union, developed by PopTop Software and released by 2K games, was a relatively late arrival to the market upon its release in 2005 but was nevertheless my first foray […]
Command & Conquer 3: Tiberium Wars
After the dissolution of Westwood Studios in 2003 the Real Time Strategy market experienced a general stagnation in productivity. Several companies continued to produce stand alone RTS titles and some spinoffs but suffered from a lack of stylistic direction as they attempted to formulate new templates of RTS gameplay separate from the Blizzard and Westwood […]
Warhammer: Mark of Chaos
Since Games Workshop released Warhammer: The Game of Fantasy Battles which began its Warhammer Fantasy tabletop line the Warhammer Fantasy setting has become a prominent and tragically underrepresented franchise in fantasy gaming. Its diverse army lists, refined combat model, and well-developed setting and narrative make Warhammer Fantasy the perfect playground for role-playing games, video games, […]
Warlock: Master of the Arcane
By the time Paradox Interactive released one of its titles set in the Majesty universe game setting in 2012 the 4x genre was well established with the Civilization series and its latest iteration Civilization V serving as standard bearers. Warlock: Master of the Arcane takes many traditional elements made popular by these other titles and adds […]
Age of Empires II: The Age of Kings
The Age of Empires series, originally developed by Ensemble Studios and later published by Microsoft Game Studios after Microsoft acquired Ensemble Studios in 2001, was a relatively late comer to the RTS genre. Yet it quickly became a hit for the industry and would go on to establish an impressive and iconic legacy in the […]
XCOM: Enemy Unknown
When I first experienced Firaxis Games’ and 2K Games’ XCOM: Enemy Unknown, the original UFO: Enemy Unknown, developed by Mythos Games and MicroProse and marketed as X-COM: Enemy Unknown, had already existed for nearly a decade and established itself and the resulting series of X-COM games as favorites of the turn-based and tactical strategy genres. Within […]
Age of Wonders III
After a healthy experience of the Eternal Lords expansion to Triumph Studio’s latest title in its Age of Wonders series it seemed like a good time to mention recent 4x contender Age of Wonders III. The Age of Wonders series has brought up 4x fans since 1999 and features many traditional elements of 4x play […]
Age of Mythology: Extended Edition
When Age of Mythology and its expansion pack The Titans first came out in the early 2000s I was sure that Real Time Strategy games had entered an era of improvement and advancement. Microsoft Game Studios had already delivered the stellar Age of Empires series and built an impeccable track record from which to pioneer […]